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	<title>Comments on: Fitting tribute</title>
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	<link>http://asteroid.divnull.com/2008/03/fitting-tribute/</link>
	<description>A mind forever meandering.</description>
	<pubDate>Tue, 13 May 2008 19:51:20 +0000</pubDate>
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		<title>By: this is the samaBlog &#187; Blog Archive &#187; Reader &#38; Short Links</title>
		<link>http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11110</link>
		<dc:creator>this is the samaBlog &#187; Blog Archive &#187; Reader &#38; Short Links</dc:creator>
		<pubDate>Tue, 11 Mar 2008 18:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11110</guid>
		<description>[...] Best tribute to Gary Gygax. [...]</description>
		<content:encoded><![CDATA[<p>[...] Best tribute to Gary Gygax. [...]</p>
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		<title>By: McBlog &#187; Best &#8220;Bye Bye Gary Gygax&#8221; Comment</title>
		<link>http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11104</link>
		<dc:creator>McBlog &#187; Best &#8220;Bye Bye Gary Gygax&#8221; Comment</dc:creator>
		<pubDate>Sat, 08 Mar 2008 03:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11104</guid>
		<description>[...] Gygax, the inventor of the game Dungeons &#38; Dragons, died recently. Wordman has suggested building mausoleum based on Tomb of Horrors - very amusing &#38; original, but I think that the latest XKCD strip takes the [...]</description>
		<content:encoded><![CDATA[<p>[...] Gygax, the inventor of the game Dungeons &amp; Dragons, died recently. Wordman has suggested building mausoleum based on Tomb of Horrors - very amusing &amp; original, but I think that the latest XKCD strip takes the [...]</p>
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		<title>By: Grant in Australia</title>
		<link>http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11103</link>
		<dc:creator>Grant in Australia</dc:creator>
		<pubDate>Sat, 08 Mar 2008 03:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11103</guid>
		<description>Nice idea! Did you catch the latest XKCD comic? (http://xkcd.com/393/) - hillarious :)</description>
		<content:encoded><![CDATA[<p>Nice idea! Did you catch the latest XKCD comic? (http://xkcd.com/393/) - hillarious <img src='http://asteroid.divnull.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Adam</title>
		<link>http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11102</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sat, 08 Mar 2008 03:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11102</guid>
		<description>Yeah -- adding templates to BESM Third Edition was one of the best things to happen to Tri-Stat. Unfortunate that it was also one of the last things to happen to Tri-Stat.

The problem with a bunch of up-front complexity, IMO, is convincing someone to stick through it so they can have fun later. People want satisfaction and fun right away, for the most part. Now, the obvious way to get around that is to have the more experienced people/the GM design characters for other players, to help them jump into the action, but that's not a _game_ solution, that's a _play_ solution.</description>
		<content:encoded><![CDATA[<p>Yeah &#8212; adding templates to BESM Third Edition was one of the best things to happen to Tri-Stat. Unfortunate that it was also one of the last things to happen to Tri-Stat.</p>
<p>The problem with a bunch of up-front complexity, IMO, is convincing someone to stick through it so they can have fun later. People want satisfaction and fun right away, for the most part. Now, the obvious way to get around that is to have the more experienced people/the GM design characters for other players, to help them jump into the action, but that&#8217;s not a _game_ solution, that&#8217;s a _play_ solution.</p>
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		<title>By: Wordman</title>
		<link>http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11100</link>
		<dc:creator>Wordman</dc:creator>
		<pubDate>Fri, 07 Mar 2008 18:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://asteroid.divnull.com/2008/03/fitting-tribute/#comment-11100</guid>
		<description>I'd pretty much always trade up-front complexity at chargen for speed during play. The trick to systems like Tri-Stat is that you need good players. If the players are there to entertain each other, the looseness of the system works in your favor. If they are there to "win", it's hell. It does lend itself to "templates" during chargen, though, which can speed things up.</description>
		<content:encoded><![CDATA[<p>I&#8217;d pretty much always trade up-front complexity at chargen for speed during play. The trick to systems like Tri-Stat is that you need good players. If the players are there to entertain each other, the looseness of the system works in your favor. If they are there to &#8220;win&#8221;, it&#8217;s hell. It does lend itself to &#8220;templates&#8221; during chargen, though, which can speed things up.</p>
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